While I'm not much of a game player, I can see more sense and satisfaction in playing a game that has an outcome like winning or losing. I didn't play Pirates but it looked like some of the online games I have played (using the excuse that dragging and dropping or mouse control were important skills to develop). I don't see the point of Second Life--I wanted to tell the teens in the YALSA podcast to 'get a life'. I'm sure the skills needed to make the avatars/cities/etc are transferable and that's where their value lies.
I don't see that any of these activities are very important in my public library setting.
Tuesday, March 18, 2008
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